Last time I blogged about Puzzle Craft 2 was 5th May and I said then it would take me the rest of the year to collect all the thousands of resources to achieve the next castle upgrade. 6000 of this, 8000 of that. Drudgery at its finest and a massive challenge. I’ve done it , though. I collected all those countless thousands of salt and water and who knows what. I was so over it. I got my castle upgrade and the game was kind enough to give me an easy upgrade for which I already had all the resources and now I am on a reasonable upgrade which I have nearly finished. On the other side of that huge amount of resource collection I am wiser, I do not like the game any less and I have been able to complete those next upgrades comfortably. I had to keep myself going through all that drudgery. Collecting coins and runes became important. I had to use coins to buy resources to bulk up my own collections which were pretty paltry. I had to use the runes to initially buy more coins to then buy more resources but about half way through I started buying more workers to increase the resource and assets output of the game. I have since celebrated my big achievement by paying cash to get 10 workers to invest in the game.
The game is very fair in that sense. It is not a game which bullies you for money. It is not a game which bullies you into a certain way of playing. It is not a game which will stop your progress because you don’t have cash to invest in it. It’s not a game which limits you. It pushes you into situations which force you to think your way out. You have to concentrate on strategy and deployment of game technique. There are no easy outs and no artificial ways of playing. You have to do your homework onĀ the game and work out how to best manage any given situation. It is important to change game play to suit what you are trying to achieve. Sometimes I was playing all the villages to get what I needed. Other times I am playing the last three villages to get the best returns. Currently I am back to playing all the villages to get access to the treasure chests. I have run down coins, runes and experience points with the castle upgrades. I need to build those up as well as collect what I need for the next castle upgrade.
Then there is the first seaboard village with the unattainable mandrake. As I blogged before , the official site tells you the mandrake is not available. So why have it? You can never use that village to get experience points is what it means. You can use it , though, to get resources and built up runes and coins. For me , it’s always been a good village to go to as well when I just want to play and be left alone and away from the frustration of the game. Everything can be done in an uncomplicated, satisfying way and then when I have had a break I go back into the thick of it. There is a lot to think about, to manage and then there are all sorts of boards to play. They all play out differently and that’s one of the reasons I don’t tire of the game.Ā Besides, I want to see where this all ends up…
Filed under: e-learning, technology | Tagged: gamification, gaming, iPad games, mobile learning, neuroplasticity, Puzzle Craft 2, thinking games | Leave a comment »