Posted on February 6, 2017 by CathyW
I have settled on my new games after a while of hunting around and looking. It has been quite an experience. I have Puzzle Craft on my iPad and that is a brain break game. It’s not very demanding but it is diverting for a while and gives me a chance just to stop and relax a bit. I used FarmScapes on the iPad but have since changed that to my desktop. It’s more demanding than Puzzle Craft but it’s quite straight forward . The narrative isn’t bad and it includes hidden object and match 3 puzzles to do as well as a bit of farming. Stardew Valley I paid for and downloaded from Steam and it’s been a tough challenge. It doesn’t have support for my game controller and so I am doing everything with a keyboard. That was quite a learning curve. Those who play it on Play Station or X-Box can go so much faster. The pixilated art and retro look of the game are part of its charm. It has really challenged me, my thinking and how I go about games. It keeps me alert and it keeps my brain turning over. From that point of view it is having a big cognitive development impact. I can’t just play it. I have to work it all out. When I do anything there is a big sense of achievement for me because it is so different from anything else I have played. I have just downloaded and installed Anno2205 . I bought the discs thinking the game was on them but you get to download 19 Gb of data!! Could not believe it and it took hours. Lesson learned. I am playing that from the Ubisoft site when I want to but I can play offline. It’s the polar opposite of the other games. Totally high end graphics, total coolness and cutting edge performance. I was so worn out from downloading and installing it I have had hardly a chance to play. I was so glad I knit and crochet so I could get on with things as I monitored the installation. It is different but has the same themes as Stardew Valley. It centres on the environment , the impact of big corporations and sustainability but it comes at it from a different angle and that angle is visually very rich. This game will require me to step up and really sort out my thinking and game playing skills. All my games are designed to contribute to my learning and life and I am happy with my choices now. Taking on new games mean you have to adapt and learn to think outside your comfort zone. It’s a challenge in itself finding games which give you the sorts of challenges you need.
Filed under: e-learning, methodology, resources, software, technology | Tagged: Anno 2205, cognititve challenges, cognitive learning, FarmScapes, games, gaming, Puzzle Craft, Stardew Valley, TfEL | Leave a comment »
Posted on February 1, 2017 by CathyW
I am putting this here incase you need or want it. I did download the program and if I can map the keys on a game controller and create a profile , you certainly can. I know nothing about game controllers and am finding out. Some games automatically set up your game controller on a PC. Others you can put in your own profile and others let you browse for a profile and that is where JoytoKey is handy. You can create profiles for different games, save the configurations and load them when you want to . The video explains well how to do this. Follow the instructions on the site too and make sure you download the official version and read the information in the readme file which explains how to practise with this software. You can actually use JoytoKey to operate any programme and that might be helpful in some situations and certainly for accessibility.
Filed under: classroom, e-learning, software, technology | Tagged: accessibility, game controller configuration, game controller profile, gamepad configuration, gamepad profile, gaming, map game controller, PC gaming | Leave a comment »
Posted on January 12, 2017 by CathyW
It’s been a little while since I posted about Hay Day. So how’s it going? Pretty well, really. I bought 3 new horses which meant I had to put in a new stable. Surprisingly, it fit in without too much trouble or over crowding. I don’t need or want different farm layouts. I need more space. I really wish the developers would consider land releases along with all the other lovely releases they have considered recently. The game has become more user friendly in that the developers canvas opinion and work with some of that. With all the new trees and crops it really is getting squishy and not at all aesthetically pleasing. The developers really need to swot up on the current decluttering lifestyle trends and work with us and the times. I have developed all the areas as far as I can . There are no choices for decorating the fishing area and the town is decorated to the hilt. I even have harps on the beach front and my fantastic New Year fireworks item which I was given for participating in one of the competitions. The graphics on that are so well done and it’s such fun. I can’t believe I am up to level 77. I still remember struggling so hard through the first 14 levels thinking I’d never make it anywhere. Persistence is really encouraged in this game. Every level brings new challenges and new ways of thinking. It is extraordinary how ,when you go to the next level, things change and you suddenly have to reformat your thinking and way of operating or you won’t succeed. You can go from something as simple as having too many eggs to constantly running out. Fortunately, there are plenty of egg people in the brochure. The same cannot be said for most other items. There is still a dearth of variety in the brochures and it seems hard for players to understand if there is no variety we all bottleneck and can’t move forward. When I sell things I put a variety in the shop and it vanishes quickly . I help others to expand their farms and fill their river boats and trucks. Then there is always the thing. That thing which becomes a nemesis in your life and the brochure. It used to be chilli popcorn. No one wanted it and no one needed it but it was always there in the brochure. Then it was the pretty red cloche hats. You could never get rid of them. Now it’s tofu hot dogs and who’s surprised about that one? It is interesting how people deal with that. Part of the game is that after a while Greg or Tom will always buy something you can’t sell so some people put in 10 chilli popcorn or 10 cloche hats or 10 tofu hot dogs. That is taking the battle back to the developers. Right now we have a surfeit of map pieces as well and who knows why that is? No one can get rid of them. Why?
Filed under: e-learning, software | Tagged: farm games, gamification, gaming, gaming strategy, Hay Day, mobile games | Leave a comment »
Posted on December 6, 2016 by CathyW
I am not here to advertise Nintendo or Super Mario. I am using Super Mario as an example of where gaming has headed and the sort gaming growth which is occurring. If you do not game and aren’t a gamer you won’t be aware that gaming is now encouraging game making and development. Super Mario is a well known retro game which has held on to its popularity because, well, because it is Super Mario. It is now an iconic game which started as an arcade game on September 13th 1985. It’s on the Nintendo 3D device and you can get the Super Mario Course Maker . Once you have made the courses you can upload them and other people can play them. Nintendo encourages players to do this. The Course maker runs like a game and so it unpacks things as you learn and it requires you to put in some basic time requirements so that you do learn. Games are now starting to encourage players to think about the games in a different light and to involve themselves in development. The recipe for success is sharing these levels . One of the tried and true methods of growing knowledge and learning on the internet. The video I have used on the post shows you that you can work on the music for the Super Mario games as well. This kind of approach to gaming is allowing those who want to become more involved in something they like and use their skills, brains and capabilities to improve and develop something. It really is interactive learning.
Filed under: classroom, e-learning, software, technology | Tagged: course making, gamification, gaming, interactive learning, making game levels, making levels, Super Mario | Leave a comment »
Posted on November 17, 2016 by CathyW
I have had a break of about 3 months from Hay Day. Like any game you play regularly, it was familiar ground, the game play wasn’t helping me and it was creating a negative rather than positive effect as I played . The blocks were held up game play and game development, as I saw it, and it seemed like I was repeating myself rather than actually playing. I had other things to do so I just stopped playing. The game had not met players half way by supplying enough saws and axes. Then, if you were investing in and running a number of facilities and animals,it was a constant battle to keep up with the demand especially with sugar and dairy. There seemed to be players who were there more for their own benefit and those of their friends and were constantly putting up the this is already sold sign when clearly the item was for sale when you got to their farm. When it comes to games I never allow them to enable a negative experience in my life. I could see on my Facebook feed that Hay Day was bringing in some new ideas like helpers and decided to have a look at the weekend. I have been playing every day but not as much as before. I do not want to get to the stage where I am fed up with it again. It’s a good game and the graphics are so well done. Greg can help with tree felling as you can see from my picture.. Rose and Ernest have their home up on the cliff and help with dairy and the animals. That has made such a difference. I can keep up well now with dairy and sugar and it’s funny watching them work around the farm. I have extended all I can by way of land , town and fishing areas. That was quite an achievement. Extending the tackle boxes is incredibly expensive but one extra slot can make such a difference . That was the other part of the problem. I was running out of lobster pots and those sorts of things so it was just silly. I had the diamonds so I got an extra slot and that has eased the pressure on the fishing area. This time round I am using the facilities as I need them rather than full production on all. It is working better. If I can’t fill orders then it’s bad luck but that isn’t happening much. It’s important to stop this game from making you feel like you cannot manage and cope. It’s a game. Take on the challenges but don’t push yourself to the point you don’t enjoy it. Rose and Ernest will drop extra things on their land for you to collect and that is helpful when you need saws, axes and items to expand storage. So, for me , this game has come back to being enjoyable again. It is now working positively and it’s good to see the game developers have listened to what have been genuine play issues.
Filed under: e-learning, software, technology | Tagged: farm games, game developers, game issues, game play, gamification, gaming, gaming experience, Hay Day | Leave a comment »