It’s been a little while since I posted about Hay Day. So how’s it going? Pretty well, really. I bought 3 new horses which meant I had to put in a new stable. Surprisingly, it fit in without too much trouble or over crowding. I don’t need or want different farm layouts. I need more space. I really wish the developers would consider land releases along with all the other lovely releases they have considered recently. The game has become more user friendly in that the developers canvas opinion and work with some of that. With all the new trees and crops it really is getting squishy and not at all aesthetically pleasing. The developers really need to swot up on the current decluttering lifestyle trends and work with us and the times. I have developed all the areas as far as I can . There are no choices for decorating the fishing area and the town is decorated to the hilt. I even have harps on the beach front and my fantastic New Year fireworks item which I was given for participating in one of the competitions. The graphics on that are so well done and it’s such fun. I can’t believe I am up to level 77. I still remember struggling so hard through the first 14 levels thinking I’d never make it anywhere. Persistence is really encouraged in this game. Every level brings new challenges and new ways of thinking. It is extraordinary how ,when you go to the next level, things change and you suddenly have to reformat your thinking and way of operating or you won’t succeed. You can go from something as simple as having too many eggs to constantly running out. Fortunately, there are plenty of egg people in the brochure. The same cannot be said for most other items. There is still a dearth of variety in the brochures and it seems hard for players to understand if there is no variety we all bottleneck and can’t move forward. When I sell things I put a variety in the shop and it vanishes quickly . I help others to expand their farms and fill their river boats and trucks. Then there is always the thing. That thing which becomes a nemesis in your life and the brochure. It used to be chilli popcorn. No one wanted it and no one needed it but it was always there in the brochure. Then it was the pretty red cloche hats. You could never get rid of them. Now it’s tofu hot dogs and who’s surprised about that one? It is interesting how people deal with that. Part of the game is that after a while Greg or Tom will always buy something you can’t sell so some people put in 10 chilli popcorn or 10 cloche hats or 10 tofu hot dogs. That is taking the battle back to the developers. Right now we have a surfeit of map pieces as well and who knows why that is? No one can get rid of them. Why?
I have had a break of about 3 months from Hay Day. Like any game you play regularly, it was familiar ground, the game play wasn’t helping me and it was creating a negative rather than positive effect as I played . The blocks were held up game play and game development, as I saw it, and it seemed like I was repeating myself rather than actually playing. I had other things to do so I just stopped playing. The game had not met players half way by supplying enough saws and axes. Then, if you were investing in and running a number of facilities and animals,it was a constant battle to keep up with the demand especially with sugar and dairy. There seemed to be players who were there more for their own benefit and those of their friends and were constantly putting up the this is already sold sign when clearly the item was for sale when you got to their farm. When it comes to games I never allow them to enable a negative experience in my life. I could see on my Facebook feed that Hay Day was bringing in some new ideas like helpers and decided to have a look at the weekend. I have been playing every day but not as much as before. I do not want to get to the stage where I am fed up with it again. It’s a good game and the graphics are so well done. Greg can help with tree felling as you can see from my picture.. Rose and Ernest have their home up on the cliff and help with dairy and the animals. That has made such a difference. I can keep up well now with dairy and sugar and it’s funny watching them work around the farm. I have extended all I can by way of land , town and fishing areas. That was quite an achievement. Extending the tackle boxes is incredibly expensive but one extra slot can make such a difference . That was the other part of the problem. I was running out of lobster pots and those sorts of things so it was just silly. I had the diamonds so I got an extra slot and that has eased the pressure on the fishing area. This time round I am using the facilities as I need them rather than full production on all. It is working better. If I can’t fill orders then it’s bad luck but that isn’t happening much. It’s important to stop this game from making you feel like you cannot manage and cope. It’s a game. Take on the challenges but don’t push yourself to the point you don’t enjoy it. Rose and Ernest will drop extra things on their land for you to collect and that is helpful when you need saws, axes and items to expand storage. So, for me , this game has come back to being enjoyable again. It is now working positively and it’s good to see the game developers have listened to what have been genuine play issues.
The thing with HayDay in the 70s level is Grease is the Word. I never have enough oil or butter. I catch up on the cream and then it’s gone. Ditto sugar. The sushi maker sucks up the rice but I can still manage to keep on top of that. My new facilities like the pasta kitchen and the salad bar just use so much oil and butter. The mayonnaise takes butter to make and then the lemon butter takes butter. It turns it into a massive challenge but also a lot of never ending work and dead ends. You have to stop producing and that’s a shame and a bit pointless really. I could keep it simpler and not offer to fill boats with all the different products. It would mean I don’t get the points and other players wouldn’t get the points either. If we all just stick to wool, cotton, wheat and vegetables there is nothing to buy. The red cloche hats are currently swamping the market because there is little call for them. The town folk don’t buy them, they don’t seem to come up on the boats and occasionally there is a call for them on the trucks. I make and keep 4. It can take 3 days to sell them, pretty as they are. I have extended all I can on the farm, the fishing area and town. That was quite an achievement so when the land deed, markers , maps and mallets come up I can now sell them and help others extend their real estate. I haven’t extended the fishing tackle and traps much because that is incredibly expensive with the diamonds. Not sure what that is about. In the 70s level it is always a challenge. Right now I am potato challenged because of the pasta kitchen. We need more plots but we also need more land. The game is not what you think and the complexity changes as you go along. I can remember the first 14 levels being really hard. Then it all choofed along and grew but now I am back to the really hard. I don’t really have the resources to do what the game is asking me to do and so I’d like them to think about the logistics of that. I can fill other people’s boats easily. I cannot always fill my own. I have plenty to sell but I don’t really need the money. I can make some things easily but other facilities are sitting there idle. My sewing machine never stops. I can keep it filled and going. The hat maker is idle most of the time. When I am at the level of making the next hat it will be busy for a while. The pasta maker never stops but the pasta kitchen can’t do much because of the butter scarcity. The dairy needs to be able to produce things faster and the olive trees need looking at. The problem is saws. If you had enough saws you could keep up the oil. Even if you hire Tom you solve the problem for a couple of days and then you are short of olives again. I take it all on face value. I do what I can. I think out what I can but , in the end, the game has to meet us half way and solve some of the shortages so we can play. Players also need to get a variety in their shops so we can all keep playing too. If you can’t make the stuff and you cannot buy the stuff then you grind to a halt. Three words : butter and oil.
The animals are all dressed for the hot summer weather…in the northern hemisphere. Here it is cold, wet and very winter. The game brings a bit of sunshine into each day but when it’s an international game then the weather perhaps needs to reflect that. Or not. Everyone loves those summer outfits on the farm animals. The artists obviously have fun as well as skill. My farm is doing well. I have over 2 million coins now, am about to go up another level and have expanded quite a bit. My town is expanded and decorated to the max. My fishing area has two more spots to expand and the main farm has three more spots to expand. With the new crops and facilities then I am thinking we need some land releases or it will all get squashed up and not look very nice. I’d still love to be able to personalize the fishing area a bit too with a cabin or two and some suitable fishing things. I find I can make plenty of lures but not enough of the lobster pots, duck traps and long term fishing nets. I manage but cannot grow that. Expanding the slots is very expensive so I make do. I’d prefer not to because I love that fishing area. I keep learning from the game that if you have diamonds (predominantly bought with your own cash) then you can do anything. It’s a pretty cynical lesson to teach people even though it may be true. The game does, however, supply free diamonds through the red boxes, mining, and participating in events. There are times when it is very generous.The players rise above the diamonds are everything mindset and go out of their way to help each other and so the feeling of goodwill which spans across nations and languages is something quite remarkable to achieve in a game. One of the new changes is trading within a network so that you can obtain the goods you need to fill trucks, riverboats, the town and presumably derbies. I do not belong to a network and have no plans to. I gave up FarmVille because the networking was unpleasant. FarmTown wasn’t much better but could be very good at times. With Hay Day you join a network and then can participate in competitions and now trade. There is always a sourness with networks in my experience. The one who is so superior. The ones who complain that others are not complying. The ones who want you to be like them and then the ones who are quite treacherous in their game play . I have avoided the networks for that reason. It has spoiled other games for me. I like Hay Day. I just want it to be a game where I can spend my time happily and get some challenges along the way.
I like this a lot. It shows initiative. It’s positive, it will make a difference and it’s altruistic. What a nice change on the planet. There are apps which are donating revenue from their specifically created in app content via purchases so that ALL the funding goes to the World Wildlife Fund.The project will coincide with Earth Day, Friday April 22. You can read all about it on TechCrunch. I have done my bit on Hay Day. I bought their WWF diamonds for $7.99, got to redecorate my shop with a WWF banner and received a beautiful panda statue for free. So cute. If the things were in a shop I’d support this organisation. Hay Day is currently my favourite game. Games are ubiquitous and so this is a good , non intrusive way to allow people the opportunity to participate in supporting charity organisations and initiatives of their choice . There is no compulsion and no pushing. It’s presented as an opportunity and choice. I really like that.
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