Managing your online identity

If you google Cathy Woods you will find many references to the exonerated Nevada murderess who erroneously served 35 years in gaol. Google is swamped with people with your name who lead interesting lives. You do need to know what comes up under your name if you are running online accounts. Does it worry me? No. I could probably pay to get my profile up there on Google. Do I need to? No. People can find me if they want to because I manage my online identity so that those I want to find me can. If you google sally07 then my Twitter account will come up and it’s the reason I can’t change my Twitter handle. I have the account in my name but the handle is my old one from the days where we didn’t use our real names. The world changed and I blogged about my decision to be myself online. That Twitter handle has to stay, though.  It carries with it a lot of online positives. I don’t link my Facebook account to anything. Facebook is my online home, I suppose. I check the settings regularly because Facebook makes changes and then doesn’t let you know necessarily . It also broadcasts when you are online, what comments you make, makes you available on Messenger and tells everyone what you like. Stalkers paradise right now. I have turned the sidebar off and I log out now so that I maintain my privacy and the privacy of others. I have changed settings so friends of friends cannot see things. You really need to check your settings on online sites and you really need to be aware of how this may or may not be affecting you. My online identity is not the whole of me but it is a genuine facet of me.

Danielle Di-Masi’s video is a good way to start thinking about your online identity and the UNSW article about her follows that up. Forbes also has a good article about managing your online identity and then a link to some tips for improving what you do.

Digital Eye Strain

Digital Eye Strain (DES) is a self inflicted condition we have brought upon ourselves because we use digital devices so frequently and our world requires that we do in order to work, play and organise our lives. Phones and tablets put out enough light to illuminate a dark room. That ought to remind us we need to take care of our eyes and we need to respond more pro actively to looking after them. It comes down to knowing what to do, taking action and reminding others to take action. Constantly staring at screens is creating problems for people so we need to be sensible and build in the health routines which will alleviate some of these problems. Vision Optique has some helpful inforgraphics to show us what some of the problems are and then some very helpful ideas to show us how to improve what we are doing so we avoid digital eyestrain. None of it is hard. Optometrytimes looks at how DES is affecting people and what can be done about it. Again there are some good visuals to help us.

What’s DevOps?

DevOps is a new , highly paid IT job but it’s a concept we all need to understand. It’s about smoothing the path between developers and users so that the software is better suited to the environment in which it works and the  people who use it can get the best out of it for what they want to do. In an economy it’s about making yourself the one who is seen, heard and used. ACADGILD explains it really well but then pushes its company. I have used the video by Sanjeev Sharma. He explains it really well and has a lot of experience in the field. The world has changed and the world is changing. We want to use technology in a way which suits us and we want it to be able to do what we want it to be able to do. Developers can come up with ideas and projects . Some of those now are launched as test/lite projects to gain valuable feedback for further development. We do not live in a static world. We now live in a world of communication, collaboration and constant improvement which is why the concept of DevOps has to be understood. Developers can create things but they may not suit the market, the audience or the environment. They may create software which is half way decent and then we need  input to get it to be the best software for the time and place. I sometimes contact developers because I can make suggestions as to how I think something can improve in its functionality or if the software works well on one device and has limitations on another. Software development is complex. Developers work hard and long hours. I don’t expect my changes to occur and I usually only offer suggestions if I am asked. TheAstronauts blog explains why developers are not really interested in your unsolicited ideas. The explanation hits home. The feedback loop is becoming part of most organisations and businesses now and needs to be a part of everything. I have given feedback and thought, well, that’s not going to help, because the feedback form is too limited or doesn’t actually allow you to pinpoint the problems or clearly make observations. That’s when I blog or tweet if I want to. If I think something needs to be changed I put it out there into the ether. It will be picked up. It will be read. It will be considered. People can only do what they do and we have to avoid swamping them. If I have used classroom software which doesn’t quite work in that situation I haven’t hesitated to contact someone who would be able to make the changes and have a conversation. Today that is essential. It is important to be pleasant, polite, concise and prepared to wait . Offering suggestions is part of the process now. I have been stunned by how quickly some things are changed for the better. I have been pleased to see how many sites now include that feedback loop. In the end we’ll all get good at this idea of DevOps. We are no longer a world of victims when it comes to development. We are now part of a collaborative process.

Design and Agile Thinking

agile - definitionAgile is the new buzz word. Agile thinking, agile management, but it comes from the IT industry and software development. It is about including the user to ensure good outcomes with design , delivery and functionality. The  key elements are here on LeadingStrategicInitiatives. It comes back to what I have been saying: the tried and true internet way of doing things: Create content, share , gain feedback and then grow your ideas. It’s a constant improvement , growth circle. Spiral , maybe ,because you are always getting better.

Agile and Design thinking are at the heart of our Professional Teaching Standards but they haven’t been articulated in that way. They have been out since 2011 and perhaps need to be refreshed so that we can see clearly these standards are very much part of the 21st Century.

1.
Know students and how they learn
Refer to the Standard
at each career stage
2.
Know the content and how to teach it
3.
Plan for and implement effective teaching and learning
4.
Create and maintain supportive and safe learning environments
5.
Assess, provide feedback and report on student learning
6.
Engage in professional learning
7.
Engage professionally with colleagues, parents/carers
and the community

If you look at the video clip you can see how well our standards fit in with the elements of design and agile thinking. Knowing others and engaging with them is fundamental to design and agile thinking. Getting that feedback so you can improve delivery and experience is fundamental too.

These principles of design and agile thinking are articulated within the standards e.g.

1.3 Design and implement
teaching strategies that are
responsive to the learning
strengths and needs of
students from diverse
linguistic, cultural, religious and
socioeconomic backgrounds.

2.2 Lead initiatives that utilise
comprehensive content knowledge to
improve the selection and sequencing
of content into coherently organised
learning and teaching programs

3.2 Work with colleagues to plan, evaluate
and modify learning and teaching
programs to create productive learning
environments that engage all students

4.1 Demonstrate and lead by example
the development of productive and
inclusive learning environments
across the school by reviewing
inclusive strategies and exploring new
approaches to engage and support
all students

Design thinking is : Understand, Explore, Prototype , Evaluate

Agile Thinking is about bearing the end user in mind, making incremental improvements and gaining feedback before you move on.

These types of current and technological thinking are at the heart of our standards . We call them growth mindset and improvement model.

Benefits of gaming

Let’s get this clear. It is not all gaming and it is not binge gaming. There has to be discernment and balance with gaming as there ought to be with other things in life. One of the unexpected benefits of gaming I have discovered in my research into gaming is that they are actually helpful to people undergoing treatments for cancer and for pain management therapy. Cancer treatment of America looks at the benefits of gaming for cancer patients. It has been particularly good for children because it reduces the amount of pain killers they have to be on. NCBI has published research on the use of video games for pain management. Psychology Today looks at the cognitive benefits of game playing which is what has mostly been picked up in the media. Dr. Mark Griffiths who is a professor at the Nottingham Trent University in the UK looks at the educational benefits of video games in his research. C. Shawn Green and Aaron R. Seitz have a very thorough look at the impact of gaming and which games are helpful and how they are helpful neurologically . It also makes clear that games have to be tailored to the individual in order for them to be having a positive impact on cognition, attention and neurological development:

“The effect of a game depends on how it is interacted
with—A key difference from the action of a drug is that the
impact of a video game depends on how that individual interacts
with the game, with individual differences in motivation,
personality, and nascent cognitive abilities leading to
completely different game experiences. At the extreme, it is
obvious that having a child with ADHD press random buttons
on the game controller will provide an ineffective learning
experience. Thus, the results of a given video game
intervention can vary widely across individuals. While we
have discussed data from many demographic groups (from
children to seniors; from those with mental health impairments
to athletes and surgeons), showing that video games
can positively influence many demographics, there are
numerous reasons why a game that helps one individual may
or may not have the same effects on another.”

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