Puzzle Craft 2

PuzzleCraft2I completed the 50 levels of Puzzle Craft and got into my Imperial Castle. I can still play the game if I want to but I have achieved all there is to achieve. I thought I’d give Puzzle Craft 2 a go. Initially it was a shock because I had gone so far in Puzzle Craft and had enjoyed the freedom of it. I was back to having to build up resources and currency and Puzzle Craft 2 is far more complex. It seemed a bit kiddie at first but it’s not. There is so much you have to manage and keep your eye on. For a busy brain which likes to puzzle this is the game. There are so many elements and strategies . The game puts in challenges and it works across different villages this time. I have completed the second village and have to gather the resources to move on to the third village. I packed everything up without realising that. Not to worry. It’s not easy to work everything out and some of it you stumble across or the game gives you a bit of help. It’s certainly a generous game in terms of offering supplies and bonuses. I hate the notion that you can pay real cash to get yourself out of every single difficult situation. In my opinion it’s a bad lesson to teach and defeats the purpose of gaming. Games make squillions of dollars, it’s true, but cash ought not be the driving force because there is so much teaching and learning which can occur with a game and that to me is the most important thing. If I just buy my way out I have gained nothing.

 

I have got myself going and am currently stuck because there is no way I am going to be able to get 150 iron out of the mine in one hit. The puzzle board has 36 squares and not all of them are filled with iron. That is a tough challenge. I have learned to make tools on the first farm to save the resources on the second farm for the other tools. I am not sure why buildings provide free tools when they are not added to the count. You are strictly limited on the amount of tools you can have in this game unless you pay for special packages with game currency which you can build up quite well. Those tools are added to the stock pile. Sometimes I just play the boards without the tools. I try to focus on the one thing I have to do but it doesn’t quite work out that way because you have other things to keep in mind and that is where strategy and planning come in handy. I hate the long chains but the game thrives on them. I preferred the shorter chains of the first game. You can shorten the chains by hiring workers but that comes slowly when you don’t want to keep paying out more real money. There is plenty of variety in game play and it’s a game which keeps you challenged. It will change as I go up the levels and I look forward to discovering whether I enjoy it as much as I ended up enjoying Puzzle Craft. The graphics are really good and the level of organisation in the game is good. There is a really comprehensive review of it on GameZebo.

Puzzle Craft

Puzzle CraftPuzzle Craft 

Puzzle Craft is a nice little game which I play on the iPad offline but here is an Android version of it too. There really isn’t a need to be online because it’s not reliant on a network of players to enable progression. It’s single player. It’s not a game you can stay on, either. You have to wait until you get money and build up equipment and then you can go farming and mining to build up coins and experience points. At the heart of it is matching sets of similar items so it’s like a match 3 game, but you match more than 3 but it becomes relatively demanding with the treasure chest challenges, exploding gas or wolf attacks. Nothing serious! For a while I didn’t have the coins to employ workers and they certainly help you progress faster through the levels. I am up to level 45 and aiming for 50 where I get the imperial castle. I am not sure what will happen after that or if all I have to do is fill the artefact shelves in the museum. It’s not at all stressful but you do have to think about strategy. At times you run very short of particular resources or tools and have to work out how to manage that. Once you get to level 40 the game becomes more challenging and you have to think more carefully about how you are going to progress.

I have over 400 trimmers, a tool which changes trees to grass. Why? It’s not like hay isn’t easy to come by. I have used a trimmer about 6 times in the game just to get the treasure chest challenges completed. Nothing worse than getting 9 trimmers from the treasure chest when you already have hundreds. Not sure why that is in an otherwise carefully panned and well thought out game. The graphics are good, the progression is well planned and the capacity to engage is there. Trimmers? Who knows what that is all about.

There is a Puzzle Craft 2 which appears to run differently and I look forward to playing that once I have finished this one or have had enough of it.

I am at the stage where I have to make sure I have plenty of tools built up before I can go on t he farm or into the mines. I also have to make sure I am hiring workers as often as possible so I can progress more easily.

This is not a game which tries to get money off you, trick you into paying for progression or needs a financial input so you can play it. There is an option to invest money in it if you want to and that would get you through the levels more quickly. I find I am going through the levels at a rate which is fine. At the moment it seems to be two a day and that is quite a change from the one a week or every four days. It’s the amount of coins you have to invest in tools and workers which makes a difference.

Hay Day

Hay DayIt’s been a little while since I posted about Hay Day. So how’s it going? Pretty well, really. I bought 3 new horses which meant I had to put in a new stable. Surprisingly, it fit in without too much trouble or over crowding. I don’t need or want different farm layouts. I need more space. I really wish the developers would consider land releases along with all the other lovely releases they have considered recently. The game has become more user friendly in that the developers canvas opinion and work with some of that. With all the new trees and crops it really is getting squishy and not at all aesthetically pleasing. The developers really need to swot up on the current decluttering lifestyle trends and work with us and the times. I have developed all the areas as far as I can . There are no choices for decorating the fishing area and the town is decorated to the hilt. I even have harps on the beach front and my fantastic New Year fireworks item which I was given for participating in one of the  competitions. The graphics on that are so well done and it’s such fun. I can’t believe I am up to level 77. I still remember struggling so hard through the first 14 levels thinking I’d never make it anywhere. Persistence is really encouraged in this game. Every level brings new challenges and new ways of thinking. It is extraordinary how ,when you go to the next level, things change and you suddenly have to reformat your thinking and way of operating or you won’t succeed. You can go from something as simple as having too many eggs to constantly running out. Fortunately, there are plenty of egg people in the brochure. The same cannot be said for most other items. There is still a dearth of variety in the brochures and it seems hard for players to understand if there is no variety we all bottleneck and can’t move forward. When I sell things I put  a variety in the shop and it vanishes quickly . I help others  to expand their farms and fill their river boats and trucks. Then there is always the thing. That thing which becomes a nemesis in your life and the brochure. It used to be chilli popcorn. No one wanted it and no one needed it but it was always there in the brochure. Then it was the pretty red cloche hats. You could never get rid of them. Now it’s tofu hot dogs and who’s surprised about that one? It is interesting how people deal with that. Part of the game is that after a while Greg or Tom will always buy something you can’t sell so some people put in 10 chilli popcorn or 10 cloche hats or 10 tofu hot dogs. That is taking the battle back to the developers. Right now we have a surfeit of map pieces as well and who knows why that is? No one can get rid of them. Why?

Hay Day

HayDayThe thing with HayDay in the 70s level is Grease is the Word. I never have enough oil or butter. I catch up on the cream and then it’s gone. Ditto sugar. The sushi maker sucks up the rice but I can still manage to keep on top of that. My new facilities like the pasta kitchen and the salad bar just use so much oil and butter. The mayonnaise takes butter to make and then the lemon butter takes butter. It turns it into a massive challenge but also a lot of never ending work and dead ends. You have to stop producing and that’s a shame and a bit pointless really. I could keep it simpler and not offer to fill boats with all the different products. It would mean I don’t get the points and other players wouldn’t get the points either. If we all just stick to wool, cotton, wheat and vegetables there is nothing to buy. The red cloche hats are currently swamping the market because there is little call for them. The town folk don’t buy them, they don’t seem to come up on the boats and occasionally there is a call for them on the trucks. I make and keep 4. It can take 3 days to sell them, pretty as they are. I have extended all I can on the farm, the fishing area and town. That was quite an achievement so when the land deed, markers , maps and mallets come up I can now sell them and help others extend their real estate. I haven’t extended the fishing tackle and traps much because that is incredibly expensive with the diamonds. Not sure what that is about. In the 70s level it is always a challenge. Right now I am potato challenged because of the pasta kitchen. We need more plots but we also need more land. The game is not what you think and the complexity changes as you go along. I can remember the first 14 levels being really hard. Then it all choofed along and grew but now I am back to the really hard. I don’t really have the resources to do what the game is asking me to do and so I’d like them to think about the logistics of that. I can fill other people’s boats easily. I cannot always fill my own. I have plenty to sell but I don’t really need the money. I can make some things easily but other facilities are sitting there idle. My sewing machine never stops. I can keep it filled and going. The hat maker is idle most of the time. When I am at the level of making the next hat it will be busy for a while. The pasta maker never stops but the pasta kitchen can’t do much because of the butter scarcity. The dairy needs to be able to produce things faster and the olive trees need looking at. The problem is saws. If you had enough saws you could keep up the oil. Even if you hire Tom you solve the problem for a couple of days and then you are short of olives again. I take it all on face value. I do what I can. I think out what I can but , in the end, the game has to meet us half way and solve some of the shortages so we can play. Players also need to get a variety in their shops so we can all keep playing too. If you can’t make the stuff and you cannot buy the stuff then you grind to a halt. Three words : butter and oil.

Hay Day

Hay DaySeriously, what were they thinking? This is a game with superb graphics and graphics capabilities. The graphic artists have real skills…and a sense of humour. This is not funny. It’s hideous. I won a floating balloon cow. It offends my aesthetic sensibilities so I put it on the farm to show you and now it is safely hidden away in storage. In this game you do not have the option of selling unwanted, tasteless items. So the cow is locked away forever. That’s a shame when it’s so good taking part in the global competitions or spinning the wheel. A cow like that mars your day. Apart from that I am going really well on this game and it never ceases to amaze me how much it can make me think. It poses some interesting dilemmas and forces me to be far more flexible in my thinking that I ever thought possible. I solved my mountain of dead trees and shrubs and realised you get rid of the dead trees and replant  them then you either don’t harvest them or you harvest bits of them and keep them alive. When possible you can harvest them fully and replace them. There is always a shortage of saws and axes and it does impinge on the game. I am now swamped by dead nectar bushes…the white daisy bushes in the picture. Some were nice for decorating but I am now using good land to house dead nectar bushes. They build up quickly so there is no real solution. They ought to last for longer or if you are running hives you need access to more axes. That simple. No, it’s not. You cannot keep hiring Tom at 15 diamonds a day to clean up. It solves the problem temporarily. You can choose not to make honey but a solution ought not be a deficit model. I extended my lobster farm and that is fun and I have my duck salon and that kept everyone amused and entranced at Christmas. It is so clever, funny and well thought out. So why the hideous balloon cow?

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