Puzzle Craft 2

Puzzle Craft 2This game has got me really challenged at the moment. I have 6 villages and am up to level 119. At this stage it all plays out in a very complex way. I can’t easily collect resources. I can’t easily make game coins. I can’t easily do what I think I should be doing and so I do what I can. That’s a first for this game. It is hard and I am really having to think. I am using two villages to try and get experience points and resources . Without the resources you don’t have sufficient tools. The bigger game boards can deplete you of your game coins just so you can finish the board. I can’t easily collect animals so I can get the new one released. It is interesting how much the game has changed and how alert I have to be. Sometimes I just have to resign myself to losing game coins because I need to get rid of the rats or free up the board to play it to the finish. I gather the resources and within two minutes they are gone on tools so you can play another board. In the sea port village I can’t trade successfully necessarily so that is not something I can rely on to build resources. Sometimes the tools from the magic portal help and sometimes not. I have to get a lot of experience points at this stage to get the next award. That’s the thing. There are cups to collects, banners, resources to gather, buildings to build, money to make, trading to do and all the while I have to stay in control of your assets. Phew! It really makes me work on strategy. I use two water games. One in the 5th village  mainly to build resources I can sell . Sometimes I need them to unlock animals, fruit or plants. In the 6th village I have the pirate ship to contend with. My nemesis. I hate it. It forces me to play that board as a victim. I do get coins now when I defeat it but I had to focus on getting that building built so I got the coins. Meanwhile the pirate ship just blows all my game coins away until I can manoeuvre my own boat to defeat. it. I so want that cannot in the fort but have a few buildings and a stockpile of resources to gather. There are days I just ignore that board. Nothing else in the game forces me to be a victim. Everything else gives me a chance to think my way out. The pirate ship? I am on the board, I can do nothing and I just hope I can get in the right position to get rid of the ship. Meanwhile I have used up navigation and sailing moves which I could have used to get resources. It’s amazing how much this game has changed since I first started playing it. I really am at the stage where I have to think out everything and there is no simple answer. Every resolution to the challenges the game poses has to be thought out . It’s why I like the game even when I am not liking it!! I don’t want a game where I do the same thing, I repeat the same tasks , I move in the same pattern and I just am basically in a holding pattern. There is no real growth. Puzzle craft 2 grows and I am growing with it and I have to change to be able to keep playing it. As I said before, it’s a good game to develop flexible thinking and neuroplasticity.

Hay Day

Hay DayMy horses can walk through walls. Seriously. And hay bales, fences, olive trees, raspberry bushes and hay carts. Horses can walk through whatever they want to. I was so indignant when I first put them on the farm that they had the gall to walk, glide actually, over the unpurchased land to their new stable. What? I can’t even use that dead land for the dead nectar bushes which amass at an alarming rate and drive me crazy. There is no real solution to the dead nectar bush nemesis and the game gods need to get onto it. It holds me up and blocks me no matter how much I try and deal with it practically or creatively. The animals, though, are in their own class in the game. I finally got 4 goats because they have made an effort to improve their appearance and they no longer look so ghoulish. Whoever conceived the dogs knows them very well. They are into everything. They are very canine and they are fun. The puppies need worming, though. Poor things. The duck salon is inspired. The artists and animators on that have done a really great job. It is clever, ingenious, amusing and just so well done. The cats continue to stare disconcertingly with their stiff legged walk and the beady eyed sheep are just so cute. The cows are well, cows. Docile and friendly. Then there are the beautiful touches of the birds who visit the bird baths , bird houses and trees. They are gorgeous as are the butterflies. The turquoise frogs are hilarious and so well thought out. It’s amazing, then, that some animals are so poorly conceived. It is truly sad what they have done to the donkeys because they are lovely animals and in the game they are portrayed as goofy nitwits. Then there are the horses with their weirdo expressions and behaviour. I want a Pinto. It’s the only really decent looking  and behaving horse and it’s so hard to get because you either have to pay a stack of diamonds (cash) or wait until you need carbon dating to get the 9 gold credits along with the other credits to purchase it. Getting the other credits is easy. Getting gold ones is very ageing. I heard the horses glide over water too. They are initially very hard to keep confined if that is what you want. It’s part of the game , though. You have to move things around , watch what happens then put their stable in different places and watch what happens. They have a short range trajectory , unlike the dogs who are everywhere! I spent over a week doing this and that and now I have more or less solved my problem of escaping horses. One sneaks out when I am not looking but comes back in for hours when I whistle at the stable. So most of it is good on Hay Day and there is room for improvement. I have just spent a million and a half coins to buy a tractor with flowers around the wheels. Yes. I did that. Games can make you behave in interesting ways. I also spent 32 diamonds making a little creek. Each tiny waterhole costs an exorbitant 8 diamonds and I bought 4. The pricing on some things is a bit bizarre but that’s fodder for another post.

Josefine Grimm-Blenk

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