Posted on March 4, 2017 by CathyW
I tried to install Steam on Ubuntu 16.04 about a month ago. I got a shortcut onto the desktop. I had the hourglass going and I was thinking it was going to load but nothing. I just could not get it past that point. There is all sorts of help on the Net and all I can say is – persist. Eventually you will get there like I did. I found it easier to install Steam through Terminal:
sudo apt-get install steam
I had followed the instructions on the Linux Config site. Plenty of stuff downloaded through Terminal and then I thought I was there but it just wouldn’t work. I had it loaded on Windows so I just left it. You can also look on the site It’s F.O.S.S.. That site has some other ideas you can try.
Today, I decided to try and get it going and a line of code on the ask Ubuntu site was the thing which got Steam updating, functioning and allowing me to log into my account:
env LD_PRELOAD=’/usr/$LIB/libstdc++.so.6′ steam steam://rungameid/730
It took a while but versions of Linux vary, laptop hardware varies and with Linux you have to ensure you have all the bits you need in order for software to work. Happy now!
Filed under: coding, e-learning, resources, software, technology | Tagged: games, gaming, installing Steam on Ubuntu, Linux, STEAM, Ubuntu, Ubuntu 16.04 | 2 Comments »
Posted on March 4, 2017 by CathyW
All teachers know about chunking the work. All teachers know about planning lessons and assignments around the steady and controlled revelation of information and knowledge. Step by step teaching and learning is second nature to them. Now they are using technology , it’s time for them to meet the UX and UI experts and learn the term progressive disclosure. It’s not that they don’t know it. There has been IWB software which includes spotlight or hidden screen functionality. There have been Powerpoint presentations where you reveal the learning material a bit at a time. Progressive disclosure is a familiar term and concept in UX and UI and software designers these days think in this way. Apps and software are designed with this in mind so that the user is not swamped with information and can navigate their way through the app , site or software in an intuitive way. Teachers, then, need to be able to talk about progressive disclosure. They need to be mindful of it as they design digital materials and they need to be able to have those conversations with people who are designing educational software and apps so they can explain to them what sorts of stepping processes influence classroom learning and learners. My students were always complaining very loudly if they had software which would not let them progress in any way unless they could write exactly what the software wanted as an answer. It was a big turn off for independent learning. They didn’t like being swamped with a whole array of things to do either. I would ask them to let me know if there were things which deterred them as they learned. I asked them to be able to explain that clearly and with their reasons for being put off. I would then have conversations with the companies supplying that software either on the phone or via email/support to try to explain that from an educational point of view. It often did boil down to the way the software was operating in terms of progressive disclosure. We are still developing tools and techniques for the classroom. We need to keep the conversations going and students need to be encouraged to be a part of that ongoing development so they understand how to improve their virtual world.
Filed under: classroom, e-learning, methodology, software, technology | Tagged: classroom software, Design, ICT, progressive disclosure, Teaching for Effective Learning, teaching in the 21st century, TfEL, UI, UX | Leave a comment »