UX = user experience. In a classroom that means teachers and students . We are running classrooms with technology and we need to look at our user experience. We also need to use UX to design quality materials and lessons for students so that their learning outcomes are improved. For 4 years now I have used graphic design principles and gaming theory to guide lesson delivery and production/selection of materials. Technology is visual in 2016 and we need to capitalise on it. UX is used to design apps, software, sites – anything which is going to involve a user. It then broadens to marketing and customer experience. We have students using devices. We need a sensible and rational way to look at their user and then learner experiences and the UX principles are there to guide us. Beyond Wireframing – The Real Life UX Design Process is a very pertinent article for teachers. We need to learn from other experts and if you read Marcin Treder’s article and have students/teachers/ education in mind you will start to get an idea of why UX is important for us to know. It is the industry approach to people using technology. In the article it offers a board came poster approach to UX and the steps involved. Look at it with lesson planning and student experience in mind. The poster has a larger version from the link which can be downloaded , printed and used for not for profit purposes. Marcin Treder has been very generous. I plan now to follow this up with another couple of posts to link UX more clearly to classroom use.