Classcraft

Classcraft is a new generation online teaching and learning experience so that teachers and students can gamify their content and tasks. It is certainly worth a look. There is help on the Net and YouTube videos are starting to multiply as more people are using it. You can never say yes or no to online learning sites until you have had a chance to see what they do, what they represent and how they work with your students. Two things I know from experience :1. Students love trialling apps and software and giving constructive feedback. Nothing engages them more than to be product testers. I’ve used  customised feedback docs or Edmettle to gather feedback but you could use the Google education suite. 2. Students generally respond very enthusiastically to online learning sites especially if they are available across devices which Classcraft is.

Classcraft has been developed by a teacher and trialled by  teachers . There has been some considerable high level educational thinking and consultation which has gone into this. You can use the free version and then the premium content is very reasonably priced. It is a sound idea to allow teachers and students a chance to try before they buy. Even so, the free version appears to be very workable and may be all you need. I can see this suiting some teachers and some content better than others. It is really important for teachers to be able to experience and play with things like this. It would change delivery and classroom operation. It would support flipped learning and it would move us towards allowing people to teach and learn across time and space. We are getting rid of those borders and boundaries so that teaching and learning can just occur anywhere at anytime. The school based lessons are where you pull it all together and personalise it. People need to belong to and connect in the real world and take those skills and experiences and grow them online.

Some teachers would find this approach difficult at first because they are not gamers and not familiar with games. Nor should they be, necessarily. Other teachers will lock right into this and grow it in surprising ways. Everyone, though, should understand the pedagogy of gamifying a classroom because it is literally a game changer with the students now in schools. Like anything , though, there needs to be discussion and a balanced way of utilising and introducing new ideas and theories.

There is a review of Classcraft on edshelf.

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