Or classy augmented reality. The reality is a teacher conceived and created this augmented reality board game because he saw an image on the internet. We are connected. Our ideas are brewing over cyberspace. As teachers we benefit from being connected. This is the best outcome. A teacher has seen something and transformed that into an augmented reality game to be used in Phys Ed classes. Teachers need to be in control of technology in their classroom and they need to be developing digital materials which suit their needs, the needs of their students at the time and then do exactly what collinbrooksie has done – share their ideas. The PHYSEDogogy site is a good place to know if you have an interest in delivering Phys Ed curricula. There needs to be a way now of encouraging those teachers who have or could have the sorts of skills to develop workable materials for class to have time to share and develop their ideas. Mostly it is done out of class , in isolation with the encouragement of an online PLN. Maybe that’s the way it should be done so there is global input ,collaboration and broad peer review. Maybe , also , it needs to be recognized in real time and space.
Filed under: classroom, e-learning, flipped classroom, methodology, personal influence, resources, software, technology | Tagged: augmented reality, connected teachers, digital tools, flipped classroom, gamification, methodology, teacher development, teaching in the 21st century |