Put people in an office where they are all teaching the same thing and inevitably the ideas will blossom and grow quite naturally. Our conversation started with the flipped classroom model which the school is working on this year. It moved very quickly to virtual classrooms and what that might mean and whether you could simultaneously teach a real classroom and a virtual one or whether some students would prefer a virtual classroom and whether that was a good thing and how that would look and work. The consensus on that was it would be a reasonable option but we liked our real classrooms. We then started talking about the Statements and Profiles where South Australia was the first state to get serious about that curriculum approach and we did a lot of work around it but it all came to nothing and we had to move on. One of the real advantages of that was that it described in detail the LEVELS of learning and you would assess students according to levels. It meant classes would have become Level 1 classes or Level 6 classes in any given subject and students would have been grouped according to their level and not their age. We were talking about the advantages of that for Languages. We then somehow connected that to the flipped classroom and the virtual learning we had been talking about and decided we needed a language game with levels so that students could work on core material and level up as they do in games. It would be familiar ground for students and the concept would need no hard work in terms of introduction. We were looking at how a game could introduce the core vocabulary and expressions for that level and the students could even be engaged in the game in conversations for that level. We have voice synthesizers. We have video. We have microphones, cameras and keyboards. A game could follow the format of a text book and introduce new things at each level, practise the grammar expressions, have little audio comprehensions, video instruction and enrichment. It could be used in and out of class and would be valuable for the wider community too since there is a need to learn languages and a decent game platform with kudos would be one way of showing you had a certain level of learning in that language. We need the developers to get onto it for us, please !
Filed under: classroom, e-learning, flipped classroom, methodology, software, technology | Tagged: education, flipped classroom, flipped classroom model, games development, games in the classroom, gamification, leveling up, Teaching for Effective Learning, teaching in the 21st century, virtual classrooms |